1 Getting started
Welcome to Galactico Eleven. Your season starts here. These instructions will tell you everything you need to know about playing the game, including:
· Setting up your league
· Picking your team
· Draft versus Auction format
· Trading players
· The Waiver System
· Scoring Points
2 Your league
2.1 Setting up
The first thing to do is set up your league. The person who sets up your league will be your Chairman . The Chairman will act as the administrator for your league so any changes will be made by them.
Once set up, the Chairman will supply other managers with a password to join the league. The Chairman should then arrange a time when all managers are able to take part in the auction or draft.
2.2 Default set up
All leagues are private and only members of the league will be able to view it. Each league requires a minimum of 2 managers. There is no upper limit to the number of managers permitted in each league.
Points will be awarded as per the Galactico Eleven default points unless you have specifically selected otherwise. More information on this in the Points section.
2.3 Customised set up
Unlike other fantasy football games, we want to give you control over what you and your fellow managers value in a player. Are you all master tacticians who value clean sheets more than goals scored? Do you think that the unselfish player who pulls the strings and makes assists should be held in higher esteem? Maybe you think that missing a penalty is unforgivable and worthy of a club fine!
Well now you can set the rewards and punishments for all of the above and more (… not the fine bit).
Galactico Eleven gives you the power to customise the points for all the usual points scoring events. These will be set at the start of the season and once the game is set up cannot be changed - so think carefully before you inadvertently make Cahill the highest points scorer of the season (unless that’s your thing of course!).
3 Your team
3.1 Squad size
You will draft a Galactico Eleven squad of 15 players, consisting of:
· 2 Goalkeepers
· 5 Defenders
· 5 Midfielders
· 3 Forwards
3.2 Players per club
You can select up to 3 players from a single Premier League club. If a player transfers to another club in a window you could exceed this; so think smart. For example, if you owned Stones (Everton) at the start of last season before he transferred to Man City, you could own 4 City players if you previously had 3. In this example, if you were to then transfer out a Man City player you would again be restricted to the standard 3 per club.
3.3 Picking your team before a Gameweek
Before each Gameweek deadline you should:
· Pick a starting line-up, and;
· Confirm your order of priority for auto subs
Gameweek deadlines will be 1 hour before kick-off in the first game of that Gameweek.
3.4 Valid formations
From your 15 player squad, select 11 players by the Gameweek deadline to form your team.
All points for the Gameweek will be scored by these 11 players if they play any part in a game. If a player plays no part he will be automatically substituted for a player from your bench (see Auto-Subs below).
Your team can play in any formation provided that at least 1 goalkeeper, 3 defenders, 2 midfielders and 1 forward are selected at all times.
Your substitutes provide cover by automatically replacing starting players who don't feature in a Gameweek. Automatic substitutions are processed at the end of the Gameweek as follows:
· If your Goalkeeper plays no part in the Gameweek, he will be substituted by your replacement Goalkeeper (if that Goalkeeper played in the Gameweek).
· If any of your outfield players play no part in the Gameweek, they will be substituted by the highest priority outfield substitute who played in the Gameweek and still allows for a valid formation (e.g. If your starting team has 3 defenders, a defender can only be replaced by another defender).
4 Draft v Auction
It is up to your league which format you choose to create your squad – Draft or Auction.
Similar to the NFL style draft, each manager takes it in turns to pick a player until their squad is complete. The order in which managers initially take turns is randomly assigned and will work in a snake format to make it as fair as possible for all managers.
Example – If a league has 6 managers (M) then the draft picks would proceed as follows:
M1, M2, M3, M4, M5, M6, M6, M5, M4, M3, M2, M1, M1, M2, M3 and so on.
This sequence would then be repeated until all squads are complete. You will not have to manage a budget in this scenario and will simply take it in turns to fill the positions in your squad.
If you do not choose a player within the allocated 30 second time limit you will be automatically assigned the highest rated player available to assemble a valid squad.
This is where the pre-season excitement really starts. In the auction format you will have a budget of £250m to outbid and outsmart your fellow managers to assemble your perfect squad.
There is a minimum fee of £1m for each player drafted and it’s impossible to go bankrupt. For example, if you wanted to blow your budget on Harry Kane at the beginning of the auction your maximum allowable bid would be £236m, as £14m would be required to fill the rest of your squad (i.e. the remaining 14 players).
Managers will take it in turns to put forward a player together with an opening bid for that player. The order in which managers will put players forward will be in the order they signed up to the league. Bidding starts at £1m as a minimum. Other managers can then bid for this player within the time limit of 30 seconds. The timer will reset after each bid so others have a chance to continue the bidding until there is a winning bidder for that player.
Throughout the season your team will inevitably be hit by injuries, poor form and sheer bad luck. You’ll need to react to this with shrewd trading. For an in depth view on trading see our blog posts on the topic. Any trades that you wish to make will need to be like for like i.e you can only trade a defender for another defender. There are four ways to trade in the game:
5.1 Permanent deals with other managers
You can trade directly with other managers. You are able to offer the trade on the site which can be accepted or rejected by the opposing manager. That’s the easy bit. Negotiating and getting a trade over the line can be trickier.
5.2 Loan deals with other managers
Managers can also agree loan deals amongst themselves for a set number of Gameweeks. From experience (and the numerous complex clauses that can be included in loan deals) we recommend that terms are agreed and disclosed in your league’s chosen communication method (i.e. WhatsApp or Facebook group) to ensure fair play. Some trust in your fellow managers will be required. Simply use the trading functionality on the site to execute the loan. Some key terms to agree include:
· Length of loan (in Gameweeks)
· When the loan must be reversed (straight after the final game in the agreed Gameweek is preferable here)
· The players involved
· Any events which will result in termination of the loan (i.e. a confirmed injury)
5.3 Free agents
Players not selected in the squad of any manager in your league will be set as “free agents”. Outside the periods when these players are designated “waiver” status (described below), you are free to trade them into your squad.
Player injuries, form, suspensions, real-life transfers and upcoming fixtures will all impact on the strength of your squad and your desire to make changes. Throughout the season free agents can become valuable assets (think Josh King and his remarkable goal-scoring run last season). The waiver system ensures fairness in establishing an order of priority to acquire these players.
6.1 What are waivers?
Waivers give all managers a fair chance of reacting to the real-life action to obtain free agents.
Players with ‘waiver’ status can’t be transferred into a squad instantly and can only be acquired through a waiver request. In the event of more than one manager requesting a player, the manager with a higher waiver position will obtain the player.
Waiver requests are processed every Tuesday and Friday at 11am UK time. After a manager makes a successful waiver request, they drop to the bottom of the waiver order.
Players are placed on waivers in the following situations:
· When the Gameweek becomes live (1 hour prior to the first kick-off)
· When his club plays a match (for at least 12 hours)
· When released into the pool of free agents by a manager making a trade
· When added to the game (i.e. real-life transfers, promoted youth players)
6.2 Multiple waiver requests
If a manager makes multiple waiver requests, the first player requested by that manager will be processed first. After each successful waiver request, that manager will drop to the bottom of the league’s waiver order. The order that you make requests is therefore important, as a successful request for the first player in your list will make it less likely that you’ll obtain the next player (as you will drop to the bottom of the waiver order following your first successful request).
7.1 Default points
If you have chosen default league settings then points will be awarded as follows:
For playing up to 60 minutes: 1
For playing 60 minutes or more (excluding injury time): 2
For each goal scored by a goalkeeper or defender: 6
For each goal scored by a midfielder: 5
For each goal scored by a forward: 4
For each goal assist: 3
For a clean sheet by a goalkeeper or defender: 4
For a clean sheet by a midfielder: 1
For every 3 shot saves by a goalkeeper: 1
For each penalty save: 5
For each penalty miss: -2
For every 2 goals conceded by a goalkeeper or defender: -1
For each yellow card: -1
For each red card: -3
For each own goal: -2
A clean sheet bonus is awarded to a player if their team does not concede a goal whilst they are on the pitch. They player must play at least 60 minutes (excluding injury time).
If a player has been substituted when a goal is conceded this will not affect the clean sheet bonus.
If a player receives a red card, they will continue to be penalised for goals conceded by their team. Red card deductions include any points deducted for yellow cards.
Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored. An assist is awarded whether the pass was intentional or not.
If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded. We will award assists in accordance with decisions made by OPTA.
If a shot on goal, saved by a goalkeeper or hits the woodwork, and a goal is scored from the rebound, then an assist is awarded.
If a player shoots or passes the ball in a way which forces an opposing player into an own goal, then an assist is awarded.
Penalties and Free-Kicks
A player earning a penalty or free-kick which results in a direct goal will be credited with an assist (unless they are also the goal-scorer).
Points awarded in-game may be subject to change. If an assist credited to a player subsequently changes, their points will be updated.
There are no bonus points awarded. We like to keep it pure.
7.2 Custom points
You have the option to depart from the default points and set customise points for your league according to your preferences. Points for all scoring events are customisable. Custom points should be set when you create you league.